Description
Demons Happened is a challenging top down shooter with puzzle/platforming elements. Play as a ghost who looks as dead on the outside as he is on the inside, making demons your weapons on a journey to fix your tv.
History
I started developing Demons Happened as a hobby project in 2016. For questionable reasons I decided to build my own engine, which resulted in a 6 years adventure that I'm extremely proud of... with a LOT of learnings. The idea stemmed when I first started learning about game development, finding funny how the only difference between the player object and the enemies is just in what controls them.
Features
- Control your enemies to overcome your obstacles
- 8 enemies with vastly different skills, from ricocheting bullets to time stopping
- More than 100 bite-size levels, a mix of action, puzzle, and skillful dodging
- Collectibles for an extra challenge
- Two endings
- A protagonist dead inside AND outside
Videos
Launch Trailer — YouTube
Images
Logo & Icon

Widgets
About Delusional Scrapyard
- Boilerplate
- Italian solo dev, based in Amsterdam, delusional enough to build his games on an in-house engine, still convinced that the world needs more games with a bird's-eye view.
- More information
- More information on Delusional Scrapyard, our logo & relevant media are available here.
Demons Happened Credits
- Alessandro Caselli
- Solo dev
Contact
- Alessandro Caselli
- delusionalscrapyard@gmail.com